Siri Is The New Clippy

Clippy/Siri Hybrid
So you’re trying to navigate through apps to distract yourself from the mind-numbing boredom of a tech conference, let’s say, and all of a sudden you accidentally press too hard on your iPhone’s home button and boom, the tell-tale tone of your digital inattention interrupts the entire auditorium: Siri butting in out of nowhere with, Continue Reading →
Louis-Philippe Morency
When Louis-Philippe Morency was teaching his first course in analyzing human behavior at University of Southern California, he was scrounging to find good videos of people talking to each other and expressing their opinions. Then he had a lightbulb moment: YouTube. Suddenly “millions of examples” of individuals opining on topics ranging from beauty creams to Continue Reading →
Gamesys
Facebook will allow users in Britain to wager real money on its service, opening its doors to gambling for the first time as revenue growth slows at the world’s No. 1 social network. On Tuesday, Gamesys, an independent gaming company, launched a version of online Bingo for Facebook users in Britain who are at least Continue Reading →
Social Media
Social discovery will remake the Internet, or at least how we plumb it. Need evidence? Persistent rumors of a Facebook search engine, Google’s efforts to integrate Google+ into its search results and Microsoft’s addition of Facebook tagging into Bing results. Social discovery is philosophy of online search that holds that people are more likely to Continue Reading →
Sign Language Gloves
Four Ukrainian tech whizzes have done the seemingly impossible: they’ve given a voice to the voiceless. Calling themselves QuadSquad, they created a product called “Enable Talk”—gloves that translate sign language into spoken word, giving a voice to the 40 million people who live every day with speech and hearing impairments. QuadSquad invented their sensory gloves Continue Reading →
Gamification
Three years ago, the word “gamification” would have turned up zero Google results. Today, that same search yields 13 million entries. Clearly, the idea of using game thinking and mechanics to engage audiences and solve problems is gaining appeal. Tech companies like Oracle and Salesforce have made sizable gamification acquisitions, while social infrastructure start-ups like Gigya ($15.3 Continue Reading →