GameStop
GameStop
GameStop

When GameStop bought Spawn Labs, it was clear that some sort of cloud-based game streaming was on deck, to compete with the likes of Sony’s Gaikai and Onlive (now allied with Ouya). However, the company has just announced that the service will exclude consoles, and work only on tablets, PCs and internet enabled TVs — a change from the original plan. The decision was made “based on consumer feedback” after a private beta, according to the retailer, who hinted earlier that consoles may be a non-starter on the service. Read the full story at Engadget.

About Shelly Palmer

Shelly Palmer is the Professor of Advanced Media in Residence at Syracuse University’s S.I. Newhouse School of Public Communications and CEO of The Palmer Group, a consulting practice that helps Fortune 500 companies with AI strategy, implementation and governance, as well as technology, media and marketing. Named one of LinkedIn’s Top Voices in Technology, he is a bestselling author, covers tech and business for Fox 5’s Good Day New York, is a regular commentator on CNN, and writes the popular daily business blog Think About This. Follow @shellypalmer or visit shellypalmer.com.

Tags

Categories

PreviousMajor iPhone security flaw uncovered by hacker NextWhy the Google Play experience is about to rival iTunes